Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ninvis

21
Posts
1
Topics
20
Followers
23
Following
A member registered Jun 16, 2020 · View creator page →

Creator of

Recent community posts

Forgot to post this here, but here is a write-up of one of my playthroughs of the campaign stitch to see how it can run: 

https://www.reddit.com/r/DeltaGreenRPG/comments/1fvxztd/delta_green_the_schism_l...

I finished rereading this one and there’s a lot to love here. To me, this really captures the feeling of what a Delta Green campaign is to a lot of new players. There’s a monster hunt, an investigation, and a big showdown, and it’s executed near-perfectly in terms of pacing and action. I especially love the movie-influence touch of the last scenario. Overall looks awesome!

Thank you so much for the kind words! Please share how it went if you ever do run it, I'm always down to update if something can be improved. 

Assuming you did most of the art, and it's absolutely fantastic. It really lends itself to the style and feeling of the time period and this gritty 90s underbelly of Britain. The art and use of color really makes the layout stand out.

I love any chance for DG to meet other organizations and I think you've tee'd up an even longer campaign digging into the [alien intelligence]. I also like that there's a bit of a time skip where you can run other 90s scenarios in. The actual creepy stuff is thoroughly unnerving, and I am Very Afraid by that ending. Great work!

Really love the look and feel of this campaign! The handouts and art is incredible (especially that final shot of a certain king), and I'm super impressed with how you turned the Lonely into a real and tangible threat. Awesome job!

Thanks for the heads up! Updated.

Thank you so much for all of your help, it was extremely useful and I couldn't have made the final product without you. I deeply appreciate the assistance, and thanks for hosting the jam! It was a lot of fun to do.

Read through Plutomania, looks like a fun campaign! I like the layout of an almost circular trajectory of the scenarios taking the Agents around the world. I’m a sucker for Cthulhu and getting to see an Exalted Circle campaign is really fun. Excited to see the rest!

Howdy! I wrote a campaign and made a layout. It’s gotten some playtesters so excited to get to share. It’s a love letter to Washington state and a lot of my personal fears around memory loss and mass violence. Still very open to any feedback! 

https://docs.google.com/document/d/1x4Ruhw2f7SjxrN0fis8L4elqO4uj1KGoAjTa8n3a1T0/edit?usp=drivesdk

(1 edit)

Thanks! It's [REDACTED]

Just got back from a long hiatus and was wondering if you heard anything (I haven't heard anything from Agent Obtuse). Thank you again for reaching out! 

Thank you! I heard back from her and they gave permission. 

Hey, I think you sent me it but I misclicked and deleted it. My bad. Any chance to get it resent?

Thanks! I can be found on Reddit at ghostandtoastfighter. 

Planning on not including any text of the original works, and since fan-content add ons is alright I believe that's fine (and I'm not selling it or anything).  

Just wanted to say thanks for reaching out to the mailing list, very kind of you! 

Good call about the official scenarios. I'm curious how you'd suggest getting in contact with shotgun scenario authors - I was thinking a Reddit post, otherwise was unsure. I finished a draft and think my final call on scenarios was:

  • Last Things Last, by Bret Kramer with Shane Ivey - 1519 
  • The Third Man Factor, by William Schar - 1509 
  • Next of Kin, by Aaron Vanek - 1503 
  • Sentinels of Twilight, by Dennis Detweiller - 6420 
  • The Colour and the Shape, by Rob K.- 4594 
  • Operation SECRET SANTA, by Sarah Szell - 1583 
  • Operation Minoan Augur, by Agent Obtuse - 1575 
  • Death is No Parentheses, by William Schar- 1609 
  • Hellhole, by Alex Sun - 1777 

Total words - 22,089

Doc words - 6261

Together words total - 28,352

https://docs.google.com/document/d/18sRGvk3OXiIXKpq6REbDumY7Qd8F_arsrE1hyFmdDiQ/edit?tab=t.0#heading=h.qy2fwtlutwle

If you had any way to reach out to those authors, I'd be interested in pursuing it. It feels a bit weird to not get their approval, even if I'm not including the full text and it's just suggestions and examples of how to stitch together a campaign. 

Really love this scenario! Feels like it could slot in really well to a Stanton game as much as standing on its own. Super impressive! 

Was also curious what you used to make the layout look so professional, especially as I'm looking at making my own scenarios.Keep up the great work! 

Thanks for the response! It's greatly appreciated. Is it still okay to reference official scenarios then (and count the referenced toward the word count)?

Howdy! Was working on writing up a framework for a campaign I ran last year with the players learning about the (spoilers) Schism as the connective tissue. I started making a list of suggested scenarios and Stage progression ala The Labyrinth before realizing I’d probably need permission from the scenarios’ authors (since I guess this would be “remixing”). I wanted to check if I would still need permission from fan scenarios (assume so) and what the rules were about recommending official scenarios for a campaign (unsure about).

For example, two Stage One suggested scenarios would look like:

  • Last Things Last, by Bret Kramer
    • Clyde Baughman was an agent of the Outlaws before serving as a Friendly for the Program. His room was bugged by the Program and Outlaw operatives surveil his apartment from a distance. 
  • Next of Kin, by Aaron Vanek
    • John Bailey sent a hypergeometric object to his family as protection from the hound on angles. When the Agents try to remove it from the house, they notice the hound gets closer to kill the family. 
    • The Agents are also instructed to check in on a Green Box Bailey was looking over in the area. This contains artifacts or spells the Agents can give to the family for protection. 

Let me know if either makes sense (and if this framework instead of a full written campaign is even fair game for the jam).

Just wanted to say that you are doing some incredible work with these scenarios, it’s very impressive stuff and feels ripped from the pages of an actual unpublished Delta Green book. It’s very inspiring for someone trying to make their own scenarios, and I’m very excited to try and find a way to include any of your work into my own gaming sessions. Keep up the great work! 

just wanted to say that this is by far my favorite Forged in the Dark game, such an evocative setting even from the original demo. It’s been a big creative inspiration for 3 years and so excited to see such a developed version. Incredible job!