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Absolutely brilliant, highly addictive game! Fantastic gameplay, tons of innovative solutions, and a wonderful mythical, post-apocalyptic poetic layer.

I’ve completed three dungeons and I have three rules questions:

  1. I don’t think this is stated explicitly anywhere in the text but when you enter a room with enemies, do you:
    1. always have to fight until you win, die, or flee the dungeon,
    2. have the option to run through the room without engaging in combat (without clearing it), then come back to it later,
    3. have to fight the first round, and since after each round you can flee the dungeon, perhaps you can also run into the next room and return here later?
  2. When you have Surge and you lose your first “5,” does rolling a “5” kill you only on the immediately subsequent Draw Forth? In other words, do you have to roll a “5” on two consecutive Draw Forths to die, while non-consecutive “5s” simply make you lose the next dice showing “5”? Or does any “5” on any later Draw Forth kill you?
  3. Do turns pass only in the context of combat? I assume Mystery Rooms do not waste time unless you engage with something that formally costs you time, for example 2 turns, like a safe?