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(2 edits)

Wow ! That game is really original and surprisingly catchy !

I love the details, the howl of the ... "goélans" ... I don't know their name in English or in German. The noises and the warning sounds made by the carrier. The port itself. I really feel like I'm there. Do you work in such an environment or do you live near one, to have included so many things ?

The commands are numerous and intimidating (and detailed). I had to note them down somewhere. I got nearly stuck over a container but I managed to escape.

You should add collisions (or boundaries) on the outside of the platform. I managed to drive out of it, into the sea and then down into the abyss. ;-)

I quickly tried to the Linux version, it works very well.

Ich hatte viel Spaß. Danke !

EDIT : I forgot : the clouds are very dark, you could make them lighter.

First of all, thank you very much for taking the time and effort to play, review, and comment on my game, and for listening to the call of the "Goélans."

The translation of "Goélans" into English is "seagulls" and into German "Möwen".

No, I don't work in that kind of environment. I do come from a skilled trade that is indirectly related to it, but I have a strong interest in these kinds of topics, especially when it comes to technology.

Yes, I agree with you regarding the play area boundaries and the use of colliders. However, for the game jam, I didn't consider it particularly important.

You're right about the clouds, they are indeed a bit dark and hang quite low. Interestingly, I didn't really notice that during development.

Thank you very much for your feedback on the Linux version. I'm glad to hear that it worked well for you.

Choo Choo!!!