The idea behind this one is great. I love horror that uses the environment and a feeling of dread to scare the player rather than jump scares. The problem here is I never got to that point. Getting to the end was rather quick and simple. Biggest suggestions at least for this phase of the game is to expand the other side of the road out a bit to give some reason to wander there and make the time move at least 4 times as fast, or make the player start way later around 4PM or 5PM. The threat of the night coming in never even hit me.