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(+1)

I'm probably biased as  a fan of the KayKit assets but I enjoyed the aesthetics lighting and music here. Having to walk around looking for health pots is also a nice way to enforce agency from the player

I think the line trace, shape trace or whatever is being used to detect the attack collisions from the player attack needs to be tightened up. It seems to be a 50/50 as to whether the mobs take damage or not. On many occassions, I click and I feel like I should damage someone yet no ones health bar gets affected

Thanks for playing! The health component has some invincibility built into it to avoid the player and enemies from spamming damage too quickly. The trade-off was exactly what you described and I didn't have enough time to polish it better. Also using the kaykit assets for the first time posed some interesting scaling quirks that I wasn't expecting that I had to quickly work around.