Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ah, too bad it's so short! I was expecting to use Stone & Gold to build an Adventurer's Guild, which would then need weapons and armor and riches to gear up Heroes and they would be sent to Dungeons and... well you get the drift, I'm sure. Pretty easy to imagine this spinning out into a whole incremental fantasy. This isn't the only node based incremental game I played in this jam, there was another one, Forge Master or something like that? Do you see a UX or other advantage to going with nodes and not like a city builder or inventory or other more traditional setup? It's interesting to see cropping up and makes me wonder about its possibilities. 

Thanks for trying the game! Your vision of creating an adventurer's guild and sending them to dungeons is quite similar to my original plan, but unfortunately, I ran out of time with not much content due to the node system taking a while to figure out. 

I definitely want to add more content after the game jam ends and I clean up the code. I have seen a few other games with a similar node system as well. 

My reasoning was that I wanted to learn how to build this kind of system for other projects in the future, but felt I was wasting my time on something I didn't need. Then the game jam theme was revealed and I decided it was the perfect opportunity to learn how to make the system, and get feedback to see if people would like a game using this system. 

I like programming, but not everyone does, so I gamified it. A city builder could work, and I may consider it in the future. Thank you very much for the feedback!