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Thank you for the kind words!


I ended up pulling the demo from here because it was confusing people a bit since I've rebuilt the game completely and the old demo just doesn't reflect how it is now! A new one is coming SOON though~

As for the lighting system- it's not too complicated! I'm effectively drawing a pure white canvas, and every lit object draws itself on that canvas in pure black, and then for gradient lighting it'll draw black at different opacities. Then when I draw that canvas ontop of the game canvas, I do it with subtractive blending- since the game clamps all of the colors to the NES palette, it makes a really nice effect~

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Dude, you're a legit Rock Star in this house. My wife and i have been sitting on the floor and sharing 1 controller with Prison City on the weekends. It's like getting another chance at '89, but appreciating it's value. I showed her Power Blade 1 & 2, Vice Project Doom , and the difference between Shatterhand & Solbrain. The gateway was THIS DEMO, and the crash course in classic-vania it lead to.  Simon Quest is a DAY ONE BUY for us both.  

That said, I can't thank you enough for the information. The closest i ever got to an answer for something like this was a gif in a long ago lost random blog post for something else entirely. Genuinely Thank You. We eagerly look forward to your successes.