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Really liked how the game was balanced so you could explore the available upgrades. Of course there's potential for more mechanics like mentioned in the other comments, but this is really good as a prototype!

Thanks for playing! I spent a lot of time getting the 'system' in place so that adding more skills in future will be straight-forward and I have a couple I wanted to implement for the jam - like Critical Damage skill and an Unlock to let you use both mouse buttons to click with but there just wasnt enough time - I was honestly working till very close to the deadline just to get the current 4 skills in there. Will see how this prototype does - I would be interested in fleshing it out a bit more maybe if it does ok :)