Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I got through to the end, I think? Once I got to the doors in the room with the ramp it went back to the title screen.

It's a good idea which uses the theme well. Picking up and moving the crates was very glitchy for me. Sometimes they would move very far away, but still act as if they were being held. I also found I could cheat by getting to the next checkpoint with the smaller bot and then loading from there.

I also managed to get stuck at the beginning of the game, by going into the charging station before beginning the story sequence.

(+1)

Yes, the game is still pretty buggy, the crates in particular. I didn't have time to work on a fix in the past days. I'll try to do something tomorrow. You probably didn't get stuck, when the intro starts the movement input are locked, you can skip the intro with space bar. That wasn't supposed to be the final state of the intro but I didn't have time to make change it. Check points are not optimal right now but they serve the purpose to make the game less annoying for those who fail the puzzle multiple times. Furthermore, I reduced the battery drain to make the game easier and now you could totally skip the first charging station if you don't make too many mistakes in the first puzzle.  I should Ideally make checkpoints activable only if both bots reach them, At the end there's a text message telling that you successfully escaped. I didn't have time for a proper outro. Thank you for playing and for your feedback!  :)