Clean aesthetic, great sound design. On ultrawide screens the character isn't centered, but to the left. Music would have been nice. The hole below that one attach point after the elevator platform in the last level is a softlock if you fall in. The ability to pull cubes would be great, because it's difficult to get them out of corners.
The puzzles are fantastic, fairly easy, but I play a lot of puzzle games, so it's probably a good difficulty.
Great puzzle design and mechanic. Love the game, I had a lot of fun
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Thank you for playing, yes that fall made most people quit, can't believe I missed it.
I agree, I think I might have better left out the cube gameplay given that I couldn't find the time to make better interactions like pulling cubes.
I'm glad to hear that you liked the puzzles and had fun, I'm very new to puzzle design.
Thank you so much for the kind words!