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(1 edit)

A simple and well-done flow game that gets more stressful the more shops there are.

At first I didn't understand that I needed to buy lorries to make the deliveries ; I thought they would come automatically with the roads. This deserves better explanations.

Only one sound effect throughout the game, from the title screen to the shops spawning, it becomes quickly annoying. There's no audio warning when a shop becomes upset or angry. In addition, when a new shop spawns, it should be more visible (visual effect, arrow ...).

Now, seeing that you used AI for graphics (this was obvious) and code, I'm wondering to extensively you used it, and how much core knowledge you learned from this that you will be able to reuse later.