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I think the base scene has a nice cute vector vibe, but the biggest issue is readability. The insects are the main gameplay objects, yet they blend into the grass and background a bit too much.

I’d make the background softer/more muted and push the insects forward with stronger outlines, brighter colors, slightly bigger sprites, or small shadows/glow. Right now the background, decorations, and insects all have similar visual importance.

Also, the insects and the environment could be a bit more stylistically unified. Either make the insects more simple/cute like the landscape, or add a bit more detail/texture to the environment.

Overall, I don’t think it needs a full redesign. Better contrast, clearer silhouettes, and stronger visual hierarchy would already improve it a lot.

Thanks for the response. I will try to make the changes to make things more coherent.

Not sure I agree with either of those suggestions, and they seem to push in opposite directions. The high level of detail on the insects keeps the focus on the insects, and the low level of detail on the background allows the insects to stand out. I can read the scene just fine the way it is.

I would remove that factory-like structure from the left side of the background. Unless the game is about dystopian industrial hellscapes (which can ironically be quite pretty), nobody wants to look at a factory. Replace it with a ruined castle or something, or just leave it out entirely. The two background features, the farm and the factory, create a fairly symmetrical composition right now, and symmetrical is boring. I also think that the transition between the green field in the foreground and the much darker and less saturated background higher up is a bit too abrupt. Maybe bring those colors closer together, or add an intermediate color in between.