hey, thanks for the feedback!
You hit the nail on the head with some problems that the game had,
1. Too laggy: The UI was all built in one canvas meaning for each frame it was trying to recalculate about 5-7 different terminals with a bunch of child UI features and objects, should be an easy fix.
2. No tutorial: this was something I wanted to implement into the UI atmosphere in the terminal as a way to keep immersion. Or even in the startup screen.
I was unfortunately not able to finish all that I wanted as I believed that the Jam ended later in the night on the Monday instead of right at 8am in the morning. So I lost a lot of time going to sleep that night.
3: mouse sensitivity: same thing as before, it was on my agenda for Monday but I didn’t realize how little time I actually had. I guess that’s what happens when you don’t pay attention.
and thank you for the tip on rating games. I’ve been so busy with work lately that I just haven’t had the time to rate any, but I plan on rating some tonight for sure, I’ll make sure to put your game at the top of the list!