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Owen Brandon

2
Posts
A member registered Nov 04, 2024

Creator of

Recent community posts

hey, thanks for the feedback!


You hit the nail on the head with some problems that the game had, 

1. Too laggy: The UI was all built in one canvas meaning for each frame it was trying to recalculate about 5-7 different terminals with a bunch of child UI features and objects, should be an easy fix.

2. No tutorial: this was something I wanted to implement into the UI atmosphere in the terminal as a way to keep immersion. Or even in the startup screen.

I was unfortunately not able to finish all that I wanted as I believed that the Jam ended later in the night on the Monday instead of right at 8am in the morning. So I lost a lot of time going to sleep that night.

3: mouse sensitivity: same thing as before, it was on my agenda for Monday but I didn’t realize how little time I actually had. I guess that’s what happens when you don’t pay attention.


and thank you for the tip on rating games. I’ve been so busy with work lately that I just haven’t had the time to rate any, but I plan on rating some tonight for sure, I’ll make sure to put your game at the top of the list!

thank you! And yeah I barely made the deadline as I thought it was due at midnight on Monday XD.


that being said, I had many more sfx ready to implement, but because I had an hour and a half to work on stuff before submission on Monday I had to cut something to make a level. Not too happy about it, but what can you do right.


thanks for playing! And good luck with the submissions