This is a nice, well-rounded, thoughtful, well-intentioned, calm... interactive movie, because the player has zero agency. He can the character not make to go away, consult a friend, call the guards, write his own ideas on the paper, ask for a sketch image, for the name of the other entity... he could only stop playing. And if he doesn't he is railroaded until the end. It's a sort of 3D visual novel without any choice.
Aside from that, of course it conveys a good message which is rarely heard in this times. It meets the connection theme perfectly. It is a likeable game which feels like a classic morally-guided fairy tale.
But not the missing agency but the stylistic gap between intro/outro and the gameplay itself is the actual weakness here, in my opinion. The video sequences are detailed and sophisticated which build high expectations, followed by a low poly game afterwards. I don't know whether you are a great artist or used AI for the video - but it has nothing to do with the real gameplay on the style level. I know several games which use a drawn story intro, too, but after that the games were more sophisticated than the intro (stylized -> PBR). In Fog Bridge, the change felt disparate and a step back.
It is still a good game because the message outshines all its flaws.