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Interesting game idea.

First up, all issues I was able to find:

The question mark icon was on top of the text which explained the game. The volume slider didn't include sound effects which I learned through a jumpscare of loud sound effect.
Enemies really like to get stuck on things, even on each other. Sometimes the game starts paused, I'm not sure why.
The health bar is an interactable slider. There is little to no feedback on stuff happening, so I'm not sure if the enemies are even taking damage from the towers.
when you start getting hit, it takes ages for your health to drop, and even if they drop to 0, nothing happens.
When drawing in 3d view, it still draws from the 2d view, making drawing from 3d view unusable.

The character design was very interesting, and the clay look was neat.
The music was also nice.

(1 edit) (+1)

yep, I did have them selected cut and ready for the programmer, i think that is the only one he got implemented. 

yep. hadn't seen "game starts paused". "The health bar is an interactable slider" yeah that is weird. 

"There is little to no feedback on stuff happening, so I'm not sure if the enemies are even taking damage from the towers." 

yep sounds being in would have helped that.

"When drawing in 3d view, it still draws from the 2d view, making drawing from 3d view unusable.

barely got the camera switch in there.

" The character design was very interesting,"

thank you. i was sad he didn't get to implement my cool death animation.

Image

"and the clay look was neat. "

yeah but matcap looks so bad from the top in ortho not sure why that is might be since it is wrapping around the poles.