that song is clearly from interstellar, not sure if that is different enough to be considered a sound alike.
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i didn't actually remember so i scrolled all the way to the top of the chat with the programmer apparently i just through drawing it out after
him: Well, I would like to do a tower defense
me: well that does sound like it would fit with connections theme
him: You set towers, that's all. Enemies keep coming and you buy towers and set
Oh? Please do explain
me: considered the creeps paths instead of placing towers they could draw the path each round based on what will be coming through
we started with working on it at the very start of the GDTV jam so idk beyond that but I do remember the inspiration for the unicycles was because very animation has another tpose that puts the legs up like they were on a unicycle so I "yes and''d that as that is how i roll. sad the death animation didn't make it in as it looked so good. there is a updated version on my page which was to be entered into the GDTV jam which started after this jam started and ended after.
thank you for playing this gamejam game.
yeah the monsters and vehicle were all sculpted from scratch for the jam and some simple shader manipulation. I am just proud how well it runs on the quest 2 since i avoided actual transparent materials.
microwave adds red for example then adding the seasoning for adding blue.
yeah colliders for ground def needs work thanks for the note.
what of a point system? some locations esp are bound to be harder, could show all the cards shuffled on the screen with points and they have to make their choices so they would all be selecting the cards at the same time to make their selection before someone else takes them but minimum of a location, situation\genre and 2 items.
So i thought about it and i think it would be a HUGE QOL change to remove a bottleneck.
if it displayed ALL players first cards immediately on the same page so everyone can come up with the first of their stories then the second set after asking if everyone has got their first part thought of.
which in turn could make room for things like having the players able to mix and match, draw a line using other cards or block card being used by someone else.
https://bsky.app/profile/in-otter-news.bsky.social/post/3lqktenhsuk2q
this made me wonder what if they had to push a rolly polly ball to a location?
Thanks for downloading, yikes i will be looking into this ASAP.
alright the other download that has GDTV is for the GDTV jam.
thanks for the bug report you must have downloaded the vrjam6 build. Which apparently is broken.
going to hide that other build as there should be no issue with the GDTV build being the one for vrjam6 because they were just less restrictive and it was built with the same stuff just a day later.






