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aVRdev

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A member registered Mar 23, 2020 · View creator page →

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that song is clearly from interstellar, not sure if that is different enough to be considered a sound alike.


i didn't actually remember so i scrolled all the way to the top of the chat with the programmer apparently i just through drawing it out after

him: Well, I would like to do a tower defense
me: well that does sound like it would fit with connections theme
him: You set towers, that's all. Enemies keep coming and you buy towers and set
Oh? Please do explain
me: considered the creeps paths instead of placing towers they could draw the path each round based on what will be coming through

we started with working on it at the very start of the GDTV jam so idk beyond that but I do remember the inspiration for the unicycles was because very animation has another tpose that puts the legs up like they were on a unicycle so I "yes and''d that as that is how i roll. sad the death animation didn't make it in as it looked so good. there is a updated version on my page which was to be entered into the GDTV jam which started after this jam started and ended after.

if i try to close the tab while in the game it causes my browser to CTD.

woah.. well you can't judge it on this other update because they locked fixing bugs but here you can play it with much less awful here 

https://avrdev.itch.io/claynections-gdtv-entry

so you have to do a QTE or die? feels a bit unfair.

if it had directions to attack in with more cooldown like a soulslike it would be much different.

appreciate alternative interpretations of the word boss.

like that there was some variety of enemy but if there was indication that it was coming would help with player retention.

could do another jam about completing your previous game.

https://itch.io/jam/cyg-9

It's like the lightcycle from the tron arcade or snake.

Loaded fairly quickly but could use more than a single path maybe the player could have to fire elements at the doors or some spots on the doors.

it's like a double flappybird.

i think the orbs shader didn't generate because they are cyan.

I really haven't gotten the hang of this game.

in game help page added, I think i fixed ....most of the problems.

thank you for the kind words, should try playing again.

in game help page added, I think i fixed ....most of the problems.

thank you i thought i hadn't seen any game do this yet. should try playing again.

Bravo, prob my favorite entry in any of the jams i have played.

could use more landmarks and light. also if you are using unity 6+ you can turn off the splash screen for free.

plays well enough.

thought you would like to know that if you are using unity 6+ you can turn off the splash screen for free.

thank you for playing this gamejam game. 

yeah the monsters and vehicle were all sculpted from scratch for the jam and some simple shader manipulation. I am just proud how well it runs on the quest 2 since i avoided actual transparent materials.

microwave adds red for example then adding the seasoning for adding blue.

yeah colliders for ground def needs work thanks for the note.

programmer had family issues so now all I got is an outline for a game and some art already done.

so i am looking for someone to work with me.

or better would be make it collaborative pass the talking stick. so the first couple sentences starting the story with the location of the the next person writes introducing the characters

could diffuse the voting popularity contest by having them write the story down and someone else has to read it aloud which the reader gets the points for reading. +2 for location, +3 for hard item -1 modifier because they rated the lowest reading performance. 

what of a point system? some locations esp are bound to be harder, could show all the cards shuffled on the screen with points and they have to make their choices so they would all be selecting the cards at the same time to make their selection before someone else takes them but minimum of a location, situation\genre and 2 items.

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So i thought about it and i think it would be a HUGE QOL change to remove a bottleneck.

if it displayed ALL players first cards immediately on the same page so everyone can come up with the first of their stories then the second set after asking if everyone has got their first part thought of.

which in turn could make room for things like having the players able to mix and match, draw a line using other cards  or block card being used by someone else.

unity3d, modeler artists \ designer have an idea for narrativ-ish game that I might be able to do solo but if I would feel more assured in being to make something good if a programmer was working with me.

https://bsky.app/profile/in-otter-news.bsky.social/post/3lqktenhsuk2q
this made me wonder what if they had to push a rolly polly ball to a location?

https://steamcommunity.com/games/433340/announcements/detail/1603760509517193576

what about mouths

The game felt a bit confused, its called Mascot wrestling but the instructions are for boxing,

you clearly have never done mushrooms.

i like the interface of moving the spots getting smaller.

a tongue twisting time.

Thanks for adding vive wand support worked well. so many bugs. wonder if you could have given them mandibles in t he same way you did the legs but i think that would lower their cuteness value.

it is wearing on me now for how many times i had to hear it.

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Thanks for downloading, yikes  i will be looking into this ASAP.

alright the other download that has GDTV is for the GDTV jam.
thanks for the bug report you must have downloaded the vrjam6 build. Which apparently is broken.  

going to hide that other build as there should be no issue with the GDTV build being the one for vrjam6 because they were just less restrictive and it was built with the same stuff just a day later.

I'm thinking about those rules, we might be able to team up for this jam,  i dm'd who think is you on their discord with a different username than this one.

hi 3d artist and designer. did so on two vr games for jams previously. it says only free assets think that is for art only?

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reposting to try again.  artist and designer looking for a USA timezone based programmer in unity on a Steamvr game for this jam.  or join someone else's team with the same requirements.

I have done everything but programming. 

wanting to be 3d artist and designer can also do animation, and so on