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Hollows section is regular mechanics. Hollows for Play are the ones where there is some particular things applied to some playbooks. Also the Hollows for Play have attachments (person, idea, place) and Harm needed to quell them. They need to and will be expanded upon more later as “starters” or examples, but for now that’s what we have.

Unless I can’t read, but that’s what they should be.

(+1)

Ah, thank you so much! I see it now. 

Speaking of future plans: am I interpreting the Banneret blurb right? Is it gonna have playbooks like Girlframe’s Handlers do? :-O 

I’m hoping for it :3