I loved the mechanics and the story, and it was a really fun game. I am not sure how the connection theme factors in, probably that the rooms the players go through get connected? I am a sucker for games that let the player wall run and the like so I really loved your entry. The music meshed really well with the artstyle of the enemies and the rooms.
Viewing post in Gridscryer Jam Version jam comments
Thanks so much for playing and for the awesome compliments on the movement and music! You are right regarding the theme. The idea was that those connected room paths shown in the post-run room would form the basis of a meta-progression system between runs. I had to cut some corners due to the time constraints, but I'm definitely hoping to fully implement that in a post-jam version!