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Jeez, that was pretty tough. But I got through it, and it was definitely fun! One thing that I felt was a bit unbalanced: the game really encourages playing... cowardly. If you get surprised in an engagement, it's pretty bad for you, but if you have any sort of range on the enemies, you can just slime their heads and bind them easily. Doesn't help that the enemies' AIs can't see you from as far away as you can see them. Still, it was a fun game, and the process of figuring out those tricks made you feel like you were improving. And maybe it was just me... but the enemy placement in that last room seems specifically designed to catch you if you try to peek-and-headshot enemies one-by-one. If so, that's really clever.

Another gameplay thing, I feel like there's not as much use to the web-thrower compared to the slime pistol and the tape cannon. As mentioned above, far away from enemies = good, close = very bad. The only times I found much use in it was when I was trying to quickly bind up a Captain once I had hooded her, since the tape cannon didn't have enough DPS to get the job done in time. But maybe that's just a point of my playstyle, or I didn't experiment enough with it. It didn't detract from the gameplay experience much if at all.

Despite not really being into the whole "bondage without any actual nudity" thing, the way you make your bondage art is just oddly appealing. You did well with the textures of the 3 different weapons' bondage materials, they look very distinct and fit the vibe of the material while remaining simplistic. No complaints here, really.

I'm always going to be excited when a new game of yours comes out despite them not being my favorite in terms of fetish stuff, I know they're always going to be fun despite it (and hey, maybe that just means I'm a good unbiased playtester). Keep doing what you do best! (especially if that involves a sequel to Ghost Hunter, I really liked that one.)