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I’m just bitter that I can’t get my pixel art game, which runs at full 60fps natively, to run at more than 3fps in a web browser (running the exact same code on the same hardware) - and that’s after extensive optimization for the web platform. I already have native builds for Linux and Windows and they run fine. What other platforms do you offer? Macintosh? Playstation? Nintendo Switch? NetBSD? Haiku? DOS?