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The concept of stacking falling blocks to build your way up while also fighting bosses with the mouse is such a clever and layered combination — it genuinely feels like nothing else in the jam! The interactive main menu that secretly acts as a tutorial for catching blocks is a brilliant and thoughtful design touch. WatsonZzz nailed it — there's a real Tetris-like anxiety hoping for the right block to drop next that makes it genuinely exciting. The second boss patterns were really well thought out according to players who made it that far. The wacky physics adding to the rage is clearly an intentional and fun choice! An endless mode post-jam would make this incredibly replayable. Great work! Feel free to check out my sky platformer too 😊

thanks a lot!!! I really tried to make a game with as little text as possible while explaining the games gimmicks and premise through gameplay. Great to see that aspect appreciated. :D