- I think the effects from collectible items should either be triggered automatically when picked up or triggered via a hotkey rather than requiring LMB.
- I don't see much value in switching between UI views. The map showing relative positions seems to provide the most useful information. It may be worth displaying all UI options simultaneously instead of separating it into different views.
- At the moment, collectible items are randomized. That makes sense while players are still learning the effects, but it could be useful if one of the collectible rows displayed the actual items being collected, allowing players to make choices.
- After that collectable items that are showing the effect explicitly instead of random effects could be also spread out randomly on the map instead of guaranteed collectable row. That can be implemented after 1st loop is finished for example
Great game! Addictive and fun to play