Thank you for playing! After all the comments about a too big and empty game with bad graphics, your words restore my faith in the quality of the game. Of course the others are right, too - a large level should contain enough meaningful content. This is the crux of every open world game, and it takes time.
As you have recognized, at first I had to create the foundation. I had started to fill the city and the wood areas even more but bugfixing was more important. The selection of the right music for the soundtrack needed some time as well.
Thank you very much for your comment. The Elder scrolls series and the Witcher were role models for this, and they have inspired me to get into GameDev in the first place. This was my first attempt to make a "bigger" fantasy game, admittedly an insane idea to do so in a GameJam - but as I explained in my devlog, Rick mentioned a similar plot which lead me to the decision to try it now and not two years later, as I had planned.
Of course the game will be continued, with more content, mechanics, people, story, lore - and maybe a better representation of the found connections.