You could do a live_constant_add in obj_gmlive’s Create event, like so
live_constant_add("PE_MiningDrill_Smoke", PE_MiningDrill_Smoke);
I’ll need to check if asset_ functions work for particle systems in latest GM.
You could do a live_constant_add in obj_gmlive’s Create event, like so
live_constant_add("PE_MiningDrill_Smoke", PE_MiningDrill_Smoke);
I’ll need to check if asset_ functions work for particle systems in latest GM.