I loved the world’s atmosphere, both sound and visuals, and the style feels really unique.
It only took me a few seconds to understand the mechanic, but once I did, guiding the character didn’t feel too difficult (but getting 3 stars is). I fell for the trick of trying the same path from level 3.
I ended up finding something: if you start by walking toward the door you came from, your character becomes immune to falling and can simply “fly” to the exit, though they’re still not immune to spikes.
Good work! Keep going!