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(+1)

I loved the world’s atmosphere, both sound and visuals, and the style feels really unique.

It only took me a few seconds to understand the mechanic, but once I did, guiding the character didn’t feel too difficult (but getting 3 stars is). I fell for the trick of trying the same path from level 3.

I ended up finding something: if you start by walking toward the door you came from, your character becomes immune to falling and can simply “fly” to the exit, though they’re still not immune to spikes.

Good work! Keep going!

Thanks for playing and for the feedback! I'm glad you enjoyed the atmosphere and visuals. 😄

As for the Level 3 maze,  I had a lot of fun testing that level with friends and watching people confidently take the wrong path, so I'm happy to see I managed to catch another player with that design choice.

The immunity issue is the same bug a few others have reported, and I've already tracked down the cause. It should be fixed in a near update.

Thanks again for taking the time to play and leave feedback!