really enjoyed my time with this game, including the dramatic boss battle.
one thing, that really stood out to me was this interesting contrast between your super simple assets and how purposefully you designed the stages and framed the scenes with them, how well your camera is placed and controlled etc. it's like the opposite of what unfortunately often happens at game jams where people use commercial assets and then place them awkwardly or incoherently. gave me real INSIDE vibes (the game).
the constant combat gets a bit frustrating over time, but I understand why it's there and that there's a ton of things in the game that needed to be developed as well, so it makes sense to keep it simple.