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Interesting game. I like the concept, but I would personally prefer if the player gained benefits from connections from allies or debuffing the enemies. 

Upgrading units didn't  seem as impactful as just getting more of them, but maybe I just didn't understand the system well enough. I think it's a good game though. Great job!

Thank you for the feedback. Initially, I wanted to implement some units linking to allies or multiple enemies/ other enemy fields. However, the 10 days weren't enough to achieve this on my own.

Upgrade strength really depends on the unit right now. During playtesting, I felt that upgrading AOE (esp. Dead Pharaoh) or Ranged (esp. Pharaoh, the best unit in the game) was best, sometimes more important than new units. But I linked the game more with first focusing on building your army and later upgrading it. But that depends on individual taste, I guess. Also, there's for sure room for balancing improvements, as I discovered a bug on the last day that required me to rebalance everything within only a few hours.

Anyway, I'm glad you still liked it. Thank you!