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This is a really cool incremental game. I got kind of hyper fixated and lost track of time playing. I got to a point where everything was upgraded to at least level 10, and now it just crashes on me whenever I break a cluster. I can load my save and let the timer run out without crashing as long as I don't break anything. It just happens on breaking them. I'm not sure if it's a game bug, or a webgl thing, or maybe it's just my web browser.

Anyway, weird bug aside, I really enjoyed my time with it. The music is relaxing, and the visuals are really striking, I really liked the trails on the orbiting dust. Great job!  :)

Thank you so much for playing and for pushing the game that far. I’m really glad the incremental loop pulled you in enough to lose track of time. That is exactly the feeling I was hoping for.

You were right about the crash. It was most likely a late-game overload issue from maxed upgrades causing too many fragments, chain reactions, and feedback effects to trigger when breaking a cluster, especially in the WebGL build.

I made a new update to address that by adding stronger safety caps for fragments, limiting chain-reaction scaling, throttling some break feedback, and properly capping upgrades. I also added a proper endgame/completion state so the run has a clearer finish line, rather than scaling forever until something breaks.

I really appreciate the detailed report. The fact that it only happened when breaking clusters helped me narrow down the issue a lot. Thanks again for playing, and I’m happy the music, visuals, and orbiting dust trails landed well.