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I also got the chance to play the game with Paul at the con last weekend and very much enjoyed it.  The premise is intentionally limited to set up a game that builds not only fun action moments during your hoverbike run, but also building the depth of your character and their inter-character relationships, culminating with a final choice that ties it all together in a meaningful way.  A great single-session game that lets creativity shine.  :)  

Oh gosh I forgot to reply. I appreciate the kind words, I’m glad you had a good time!