You’re doing so much with diegetic (and semi-diegetic???) authors and I had a lot of fun reading it! All of that wrapped around an outer-wilds-ass physics anomaly, no less. Extremely cool!
paul doyle
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I love your writing! It does a great job capturing the tone of the Realis ashcan while still being your own. Also love the inclusion of the notes at the end, I’m a sucker for developer commentary type stuff.
A chain of moons with overlapping atmosphere is a really cool way to evoke the idea of a collection of islands.
This is both really cool and possibly slightly outside my grasp, but I would love to try playing it some time :D That said, the play example helps immensely with understanding how it works.
I some incompletely-formed thoughts about the extremely different complexities of digital representations that might be fun to hack into this. Maybe I’d better do some more research and write a Unicode supplement lol
I played in a playtest (the first, I think?) and really enjoyed the interplay between the three factions in this setting, the subtle distinctions between the Marauders and Renegades gave us a ton of fun nuance to work with and we hit a lot of dramatic plot points pretty naturally.
The minigames are all solid and offer a wide spread of directions in which to take the story, and the finale minigame has some really cool texture to it with how it lets players resolve the fate of their character.
Definitely want to play this again!
This is brilliant… it reminds me so much of the best kinds of video game world-building notes and audio logs. The time perception bit is such a perfect pairing with all the weird in-between waiting spaces that we find ourselves in (that we normally just drown in social media slurry).
I’d be so thrilled to play/read/watch/etc. something written in the wider setting that this suggests.