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This was pretty fun! and then when I got to last stage i got so irritated, My strategy whether intended to be or not was to manipulate the bottom two plugs as a stair case where, where the 3rd one remained plugged to unseal that long bar above the poison pool; every time I would retract the one beneath me to jump on top of the one that came to me until eventually was able to reach that ledge and got up there but, then my vision screen space couldn't not see the left bottom of the level cause I was too far to the top right. I was trying so many things. 

Something that was really confusing was telling which plug I would be in control of. It felt like the one that I was manipulating would switch to the plug that was connected to the socket when that was not the one I wanted to retract. It's either obvious and I missed it, intuitive, or at random? I could not tell. It left like it was randomly choosing a plug, though I could tell a likely plug interaction would happen because it had the radius which I assumed meant more likely to interact with another appropriate object within the radius. This was clever. I think you should consider a more obvious way to tell which plug you were going to be affecting if you click on it, causing whichever one to retract. This was my only major confusion on that last puzzle with the 3 plugs. But this is likely my skill issues XD It was hard to tell which Plug was gonna retreat back to where it started when I felt sure I was trying  manipulate a different one. 

I like riding on the plugs, I died in a lot of surprising ways, which was hilarious. I was so determined :P

I liked the color scheme. Simple and seemed well executed. The readability is great, nice saturated and unsaturated values, nice contrast. I love red and blue together, makes my brain fuzzy. The gameboy-esque music was nice.

This would be a fun project to see develop and to watch where it goes. Also to learn more about the character and if there is a story behind that character and within the game itself.

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thanks so much for playing!!! we do have a mechanic to allow you to pan your camera by moving your mouse off screen but it’s not working suuper well, we didnt have enough time to mess with it

so the only rule with the plugs is that you can only magnetize one at a time, plugs connected to sockets dont count. if it was randomly retracting a plug from its socket when you selected another unrelated one, thats not supposed to happen! ill take a look and try to fix it! if its okay, could you explain more or less how it happened?

but yeah i totally agree, its not as intuitive as i thought itd be, ill definitely be taking notes for the final version! also there will be a story but its not gonna be the focus

again, thanks so much for playing and for the valuable feedback!!!

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I will play it again, and if you don't mind, I can make a short video and upload it to Youtube later so you can see what I was talking about. 

ohh i would really appreciate it

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I put time stamps in my youtube video description.
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oh wow thanks so much for the video!

i see now, so the plug thats going into the socket is always gonna be the last plug that entered its range (the while circle), and also it has to be inside that white circle to pull it! i see that it can be really confusing though, there should be clearer visuals to show which plug is going to be pulled if you release the mouse buton

SPOILERS:

your strategy is correct! the only thing missing is that you can actually jump from the left plug connected into the socket into the safe platform on the right (if the staircase didnt get you far up enough), and then after jumping there you can safely aim at the bottom left socket to connect the other plug (thats connected to the top socket) into it, then opening the door. where mag is only affects where the plugs will land when you pull them, you dont have to stand close to sockets to plug them in, though i can also see why that can be confusing and that wasnt explained at all either

also dying when jumping on top of a plug is really frustrating, that shouldnt happen and thats the kind of thing thatll really frustate the player out of the game, especially in the last level after working so hard to get through the first part, ill fix that ASAP

thanks SO much for the video and feedback, its really invaluable, seriously!

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I'm glad it was helpful!! I was doing all that extra work when I could have just jumped XD

Extra funny.... a similar thing happened to me in the prior room with the electric gate (my first play through) that fries you to death where I kept going in circles then realizing I could actually clear the jump over the length of gate, but because the first gate fried me it scared me from thinking of trying to clear the longer version of it~ it took me some time to realize my jump is a lot longer than I was perceiving it to be XD I look forward to playing more in the future! I don't have patience for a lot of platforming mechanics, especially when I am constrained to the keyboard but I am trying to expand to play more types of games, especially after this game jam and trying all these different projects. I'll keep an eye out for your game!!

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HAHA yeah thats actually a common experience from what ive seen, people get scared out of trying to jump the longer version, the game also doesnt teach you that your jump is a lot longer than youd think before that, so i totally get it!

final version should have gamepad support with aiming via the right analog stick and ill make sure things are more well explained and better designed. thanks so much for the support!!!