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(+1)

Pretty cool, I don't think I've been a Swirl of Light in a game before. I like how all the puzzle areas felt different. I wasn't able to figure out the East path solution with the other swirl though. I agree with the comments about checkpoints, I think any beacon you lit should stay lit across deaths, it fits with the central theme of the tree's growth and the repetition of re-solving already solved areas doesn't offer much value to the player - even Dark Souls leaves open the doors that the players unlock along the way. All in all, this game has a unique feel all its own, and I think that's a credit to you hand-crafting all your assets. Nice work!

Yes, understood. Specially in a game jam setup, checkpoints between zones would have been a much better idea!
There is one checkpoint later, players will miss if they dont solve all 4 in one run.