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(+1)

This was great fun and I'm still enjoying solving the puzzles!  I got a good laugh out of blaming the mechanics on bureaucracy :)

Some minor comments -

  • There's a typo in the tutorial saying "right click" to select, but right click doesn't seem to do anything.
  • There's occasionally a glitch where the monster becomes unselected for no apparent reason (not clicking elsewhere).
  • The UI for monster range is a bit confusing - I thought the mushroom range was only 2 because of this:

Did you use an existing conversation system/asset or did you build that from scratch?

Thank you so much for trying out the game. I'm happy you enjoyed it!

  • As for the typo, you're right. Funny enough, I made that mistake in both the game and the game page. I'll fix it on the game page now, and then fix it in the game itself after the jam.
  • As for the monster being deselected for no reason, there is actually a reason. It is mentioned in the tutorial, but it can be easy to miss. If you move the cursor away from the selected monster, it will automatically deselect.
  • As for the monster range, I agree that it is definitely confusing, and it is totally on me. All creatures that have more than one square in the info page are meant to see all along that row or column. However, because the grid in the info page is only 5x5, it makes it seem like their range is limited to just two squares. I thought highlighting the attack line of sight whenever you selected a monster would've helped make it clearer, but I can see now that it still caused confusion. That's something I'm planning to improve after the jam.
  • As for the dialogue system and the barks, I used Dialogue System for Unity by Pixel Crushers. It's amazing and very easy to set up, extend, and customize.

Thank you so much for the feedback!

(+1)

The deselection happens sometimes at very short distances, like between the monster and the info button.  The far distance I'm ok with, but it seems the minimum distance isn't always followed.

Wonder if, in the range preview screen, you can just move the monster so you can see more of the range?   I like that you can see the range when clicking on a placed monster in the shelter - maybe it's worth showing range for the grabbed monster while you drag the grabbed monster around? 

I will check out Dialogue System - sounds super helpful!

As for auto-deselecting, the issue you're describing is definitely a bug, because there is no minimum distance for auto-deselecting, and the threshold is 180px, so the distance shouldn't be that short.

As for the range problem, honestly, at this point, I'm just going to add a Range Description section to the info page to clarify it. Since I'm using  ScriptableObjects to store each monster's data, it should be very easy to add.