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Thank you for the detailed feedback! I'm happy to hear how much you enjoyed the game!

Yeah, the difficulty seems to be a common fault people seem to find with the game, which is understandable. I tend to make my jam games too hard so I may have overcorrected for this game.

Your suggestions regarding the aiming will be quite helpful if I decide to revisit this game (which I plan on doing at some point).

I'm sorry that the game crashed on you! I admit my code isn't the most clean or stable. I used a lot of timers for this game which I read can cause issues with despawning objects in Godot. I thought I caught most of the major bugs during playtesting but there must have been some weird edge case I missed. If you remember any other details about anything that happened before the crash, I'd be happy to hear it! I definitely need to clean up my spaghetti code either way.

I see what you mean about the projectiles. The dialogue does mention the difference, but I need to figure out a visual way to show that. Like maybe one of them could be bigger to show it's stronger?

Thanks again for the detailed feedback. It's so encouraging to hear you and many others see so much potential in this mechanic.