Incredible entry! Very clever interpretation of the theme. Connections can actually be interpreted as dependencies, which is exactly what this game is all about. To kill one monster, you have to shoot another. Brilliant! I was especially wowed during the boss fight. Amazing work!
The art is amazing, clean, and consistent. Somehow it gave me Game Boy Advance vibes, though a bit different. I also feel like the core mechanic still has a lot more potential to explore, and I'd love to see more done with it.
I do have a few suggestions:
Progression & Difficulty
- I wish there were more progression elements. The game felt fairly easy up until the boss fight, and I would've liked a bit more challenge leading up to it.
Controls & Combat
- My biggest issue was the aiming. It felt a bit rigid. I think the game would benefit from allowing the player to aim with the mouse cursor, since the player's movement speed combined with only one firing direction can be frustrating at times.
- The shooting system is also easy to abuse. Adding a cooldown or reload period could create more meaningful consequences for spamming shots and encourage more thoughtful play.
Technical Issues
- The game crashed after the 70-monster wave. I had to reload the game and play through everything again to reach the final boss.
Visual Clarity
- I noticed that some projectiles, such as the circular ones, didn't damage the city when they touched it, while others, like the mushroom projectiles, did. I wish there were clearer visual cues to help distinguish between the two types.
That said, this was an amazing experience. The concept is clever, the boss fight was memorable, and the core mechanic is genuinely interesting. I'd really love to see more of this game in the future. Amazing work!