This was a really fun and surprisingly addictive tower defense game!
I loved the idea of connecting modifiers to the guns and experimenting with different combinations. It's a clever interpretation of the jam theme, and watching a build slowly come together was very satisfying.
The progression loop kept me engaged the whole time. Every failed wave still felt rewarding because I could improve my setup, unlock upgrades, and come back stronger. Before I knew it, I had spent much longer playing than I originally planned.
I can definitely see why so many people are saying this has potential beyond the jam. The core gameplay is already solid and very enjoyable, and it feels like there are a lot of exciting directions you could take it in the future.
Also, it's always great to see another game made in Godot!
Great work, and congratulations on a very fun submission.