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I won! Dang, that's a good one! Really fun, polished, and the perks are designed very nicely for the space.

20 waves seems like a lot to me, at least for how slowly I was playing because I want to seek out the best words I can. For the complete game I can imagine you taking it way further than this though.

I think it would have been really cool if hunting for long words seemed more viable, and to that end I think you'd need something like "destroy one letter for free each turn" or "swap two letters" to try to build something. If there was a "long word build" with the gold brick I could even see destroying multiple letters per turn.

I'm also curious how the word detection works, because I definitely...punched in a lot of words I did not recognize at all. "Stap," for example. I couldn't figure out the rhyme or reason to it accepting certain "fake words" but not others. I assume English is not the only language it's tracking, because "ara" worked at one point too lol.

Anyway, very interesting, very well-designed. Great job!

(+1)

Longer words definitely needs to have more incentives like group damage or something like that. I was thinking about having swaps and destroys (similar to the shuffle and reroll) but didn't know how balanced they would be. Now that the game is finished for the jam and I've had some play test feedback I will definitely find a way to add these power ups. 

To answer word detection, I used this library: https://github.com/dwyl/english-words. There are definitely some words that might need to be filtered and need to be worked on for the future.

Thanks so much for the detailed input and for playing my game :D