I am not actively working on this project any more. Though Bladesworn helped me crystalize how I GM a game, but I don't do a lot of solo right now.
Oddly enough the weird pseudo biblical setting of that story blob at the end has become the background for a different project:
https://drive.google.com/drive/u/0/home
And I keep threatening to write some short fiction in that world..
Yeah, I've said this a lot, but the fact that Ironsworn has so many moves really exists to catch you when you DON'T know what to do. I do think the game lacks a "general purpose" roll you can just apply when you want to set the stakes and go.
Compared to my current projects this is really raw meandering. What would you like to see