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Just bought it and wrapping my mind around it. I do love the simplicity of Ironsworns resolution and the horizontal character progression. While I have never played BitD I really like the idea of position, effect and scale. Seems more intuitive than changing scale of progress tracks and think about the fictional framing all the time.

This post is a couple of years old and I was just wondering if you were still working on it?

I think I would love more examples to explain the different approaches. Also, kinda invested in the story now 😅

I am not actively working on this project any more. Though Bladesworn helped me crystalize how I GM a game, but I don't do a lot of solo right now.

Oddly enough the weird pseudo biblical setting of that story blob at the end has become the background for a different project:

https://drive.google.com/drive/u/0/home

And I keep threatening to write some short fiction in that world..

Too bad. Funnily enough, I think Ironsworn Legacies that Shawn is working on right now is much closer to BitD with different positions and just one Move. Seems like you were onto something:)

Yeah, I've said this a lot, but the fact that Ironsworn has so many moves really exists to catch you when you DON'T know what to do. I do think the game lacks a "general purpose" roll you can just apply when you want to set the stakes and go. 

Compared to my current projects this is really raw meandering. What would you like to see