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I was unable to get through the cutscene without just randomly mashing buttons. Maybe the resolution was messed up, but I was only able to see half the text and could not tell what was happening.

The game itself was an amusing and fun idea. The sound was satisfying when I clicked on objects, and I liked the freedom to accelerate in every which way. Unfortunately, trying to trace objects with the mouse was kind of janky. The game would feel better if the mouse locked onto the nearest target within a certain range, and then had the player perform more precise puzzles.

that's weird
it should have shown E to go to next dialog

thx for playing tho