# Hi, Anttihaavikko, hi guys, hi everyone!
After a year away, I'm back digging into the 1.6.9 source code. Since I play your game many times a day, I've made some improvements that I personally find useful :)
For example:
- Fixed bottom padding for deck/hand in GameController.constructor (this was causing issues on late Boss levels on mobile screens).
- Auto-hide tooltips after 3s. Also added a setting to disable tooltips for colored tiles — they tend to get in the way for experienced players.
- Removed camera shake when the Dude walks. Purely a taste thing, but my eyes were suffering during multi-hour runs ;)
- Personally added a random Curse after each Boss with Curse Screen and "ACCEPT FATE" button, to add some extra dynamics to the game.
- Removed the Player Nickname from the screen and moved the Health Bar up slightly (along with potion and curse icons accordingly) — frees up a bit of screen real estate.
- Player Nickname and Current Level Number are now available as a tooltip on hover over the Health Bar.
- Not sure yet: Boss health bar
- Added outline property to MultilineText.draw and FloatingText.draw
- Added an Animation Pause mode that triggers after 30s of no taps or clicks (saves battery on my phone and laptop), with a semi-transparent pause screen. Animation resumes on any touch or mouse movement.
- Unified input handling: onmousemove, ontouchstart, onmousedown → Universal Input Handling (Pointer Events)
- Changed Game.fill & Game.pull — max 10 cards in hand. The old behavior was breaking the game in late levels when you had too many cards and simply couldn't grab the one you needed.
- Added network error handling to the Leaderboard module.
- etc...
* * *
I also have a huge number of ideas for new mechanics, enemies, levels, potions and curses — and most importantly, I'm starting work on a Campaign mode (a proper playthrough with progression).
What are your plans for the game? Are you planning to continue developing it? Is there a way to get in touch, and what's the best way to reach you? GitHub perhaps?
Maybe we could join forces, or you could give permission to develop the game further with a Campaign mode.
Also, a call to any passionate players out there — please share your ideas for this wonderful game in the comments (or privately?)!
Sincerely, your Fan!