Good job, I liked te exploration and dungeon layout, visuals were consistent. It could have done with a full-screen mode, when my mouse cursor went outside of the viewport it was hard/impossible to look around until the cursor returned to the viewport. It took me a while to figure out 1/2/3 were the magic types. I wasn't sure about the indicators either, was it the lanterns on the walls?
Viewing post in First Person Sorcerer jam comments
I appreciate the feedback. This is my first game so I still have a lot to learn, but there are a few features I think could really help it. I will look into learning how to do the full screen mode.
The indicators were stone tablets on the wall, with an icon matching the spell icons.
Some of the updates I am hoping to make in June after the jam is to clear up a lot of those kinds of details to make it more fun!