Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi Voxy!

I of course won’t use your assets in the engine without your consent. I’m sad but I hope you’ll reconsider!

I think I understand your concerns, at least on my side that’s why I decided not to explore AI generated art at all (not sure if this was obvious to you/people learning about GDevelop in general? The AI helper in GDevelop uses pre-made objects: real artists, properly credited in our small asset store… maybe something we have to make clearer on the website).

For the AI helper, I’m actually looking at fully open-source trained LLMs (like Apertus). I’m hopeful LLM trained 100% transparently on 100% open data will become soon enough viable and maybe even efficient enough to run locally.

I started GDevelop as a “no-code” game engine a decade ago to help more people get into game creation without the hurdle of needing to learn to code first, so I want people to know this is the main mission of GDevelop. I think that Godot and GDevelop and open-source projects will become even important as more closed source game engines add LLMs to their toolbox (like Unity/Unreal with their AI assistants, Game Maker with their claude code cli, or even Rive with their AI agent for scripting, etc…).

Anyways, this is getting long but I would not say this if I was not deeply believing in the positive effect that GDevelop is having in the world 🙂

Keep up the good work and thank you for taking the time to read this! 🙂