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(+2)

it is awesome that this is not windows-only and the game also has arm64 builds.

would not utilize the latter builds but it is a good practice.

the animation on the start menu and pause menu were slow we think.

also, some tutorials would have helped - the gameplay part of the game's page does the trick, but still.

the grapling hook was a good idea.

as for the aesthetics, it passes, but it can be felt that the c++ codes/blueprint nodes weren't that optimized as they could have been, like the math just doesnt add up - if the game had some AAA+ graphics than that would be a different story, maybe for this a setting where the player could set the quality would have helped.

the music is tense and well made, but not sure if this tension was intentional or not.

some sfx could have added to the game.

so overall the game is okay, it just feels rushed thats all.

(+1)

These are all good pieces of feedback. My only question is what does it mean when a piece of code isn't optimized?

(+1)

didnt like the loud sound the rig emitted while the game ran. apart from the c++/blueprint that has been implemented, there might be a few unnecessary ue defaults, for example the effect when the player moves the camera looks cool but doesnt really add much to the game