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Interesting. Did you play the downloadable Postjam version of the game or the web-version?

I did experiment with faster connectors & aimlines in the postjam version - if you haven't tried that - I'd be interested if you feel like it's an improvement or not. 

In terms of tutorialisation - would you have prefered a textprompt which say something along the lines of "Click your left mouse button to disconnect connector lines!" ? I thought it was quite clever to have the second obstacle requiring the use of that mechanic - but maybe it was too subtle/ forgettable?

(+1)

I played the web version, so I might check out the downloadable version! Really I think my biggest issue with the connectors was that it wasn't reliable at all if the connectors would actually disconnect, again, this is just on the web version so it may be better with the other one! If it does work more reliably on the downloadable one then I can't see any problem leaving it unwritten/spoken!