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Hi Crocro, it's good to see the game release finally. Right now, there are a few improvements that came to my mind after playing it for a while:
- Separate screen for saving: right now bundling it with the setting screen can make it confusing. "Save and close" under "Game Settings" implies that it will save the settings and close the menu, but in reality it closed the game instead.

- Have the tooltip show up instantly without a delay, and without needing to menu window to be in focus

- Tooltips for the menu buttons too (can just be menu titles)

- Tooltips for info on what the constructions or items are for would be good too, especially since there are items that labeled 'Visual only' means that the non visual items must have some uses

- Higher priced items should have better value, right now the cheaper food always give more hunger for the same amount of money than the more expensive food, unless there is a hidden value increase that I'm not aware of.

- Right now there is a bug that sometime makes interacting with a girl impossible. The most reliably way to reproduce it for me is to move the game to the second monitor

- Potion/spray price needs to be reduced, or the sickness mechanic needs to be changed. This is an idle game at heart, and punishing player for idling doesn't seems right to me.

- The potion spray also needs to be in its separate class of 'food'. My slime was sick so I bought her a spray, only for it to fall on the ground because she was sleeping, and my other healthy monster girl picked it up and used it instead

Damn Ikaros, that's great feedback ,thank you very much! I agree with pretty much everything and will make changes. Some of my thoughts:
- The save button I think I'll keep in Options menu, mostly because I don't think I can fill an entire separate menu for that, but I agree it can be ambiguous, so I'll make that much clearer!

- Yeah having no delay for tooltips seems a great idea, same with the menu buttons and construction tooltips. One problem I have is that I think I can't easily force the game to show tooltips without the windows being in focus, at least not with the default system Godot has, so I'll need a custom way of doing that. Will look into it.

- I'll try to replicate the bug with the second monitor. Do you have some more info on how to reproduce it? Right now I can always interact with them on 2nd monitor. Does the cursor change? Like it's detecting the Monster, but clicking does nothing?

- I'll have some changes to the spray.

Thanks for such a thoughtful and detailed response Ikaros, your comments made me improve Love Inn after the first release too. I appreciate it!

I'm glad I could help.
- As for the clicking problem, it happens randomly when moving the game to non-primary screens, can be temporarily solved by switching the display screen again, and broken again by focusing on other windows

- Right now if you have the goblin girl follow you, she will constantly swap between running in four leg animation and standing

- I'd like the monster girl's desire icon last longer, especially when their desires take a while to expire but the icon disappear almost immediately which makes it hard to catch on which girl needs what

- Personally I think the hitboxes on the Egg Expedition screen should be much larger, right now it only covers the roads and can be hard to click over

- Food pickup logic should priotize the girl nearest instead of what is current I think. My slime just ran all over from the other side of the screen to steal my starving goblin's meat.

- More QOL but the grasses (edible) can block the grass den, leading to complications when using it. It can be circumvented by entering the move construction mode  

- I think there could be a temporary hunger bar on top of the feeding monster girl so that I don't have to swap between the info tab and the shop tab every time I want to feed them

- Looks like grass doesn't respawn. This could be circumvented by restarting the game, but it would be nice if it would respawn, maybe like after the rain event.