Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

The three of you are genuinely my top Root artists, so seeing you collaborate on this was so exciting! The theme and lore are so cool and funny: I love the counselors' shady influence on the game, and the grumpy queen you have to protect.

I think if you develop it further, the faction would really benefit from having ONE clear identity/goal. Right now, it feels like it's hesitating a bit (is it the ballot? The queen? The trophies? Honeypots?). But this might just be a wording problem, or maybe because I totally missed what their main scoring engine is supposed to be!

Edit: Just to clarify, I didn't mean to suggest discarding the other elements entirely! I just wanted to emphasize the importance of highlighting which one serves as the true core mechanic that ties everything else together.

Thanks tricholome, I always appreciate so much how much you support each of us as artists. That means the world :)

Glad you like the storytelling we came up with as well. 

You're def right they have a little identity crisis sometimes, but since their main scoring mechanic is ON the counsellor cards and changes depending on the counsellor for each turn, I had wanted to give em a few distinct mechanics to set each one apart. 

But I'm the future is like to find just one mechanic they each interact with, tying them all together!

(+1)

But then it's only 1 VP per turn, right?

(1 edit)

Each time they accomplish their little goal they get a point, so you can do your goal multiple times and get multiple points per turn :)

Oh... sure... I'm so stupid 😂

You're not at all, it means I can make it more clear :)