The three of you are genuinely my top Root artists, so seeing you collaborate on this was so exciting! The theme and lore are so cool and funny: I love the counselors' shady influence on the game, and the grumpy queen you have to protect.
I think if you develop it further, the faction would really benefit from having ONE clear identity/goal. Right now, it feels like it's hesitating a bit (is it the ballot? The queen? The trophies? Honeypots?). But this might just be a wording problem, or maybe because I totally missed what their main scoring engine is supposed to be!
Edit: Just to clarify, I didn't mean to suggest discarding the other elements entirely! I just wanted to emphasize the importance of highlighting which one serves as the true core mechanic that ties everything else together.