Let's go with Blitz, I'm turning 21 this August, and I'm pretty new here, having only started my own game dev journey around last week. I grew up playing a lot of videogames, strategy games like the Total War series, or FPS games like Rainbow Six took up most of my steam's playtime. I was an avid gamer, but as a developer; It was always a weird 'maybe' for me. I remember making player controls for a rolling ball in Unity, I remember some basic lua coding in Roblox, but neither really stuck.
I went a really roundabout path back to game development, around the senior year of High School; after being emotionally touched by a story, I became intensely passionate with writing, so I began taking writing electives before graduating and entering a post-secondary program for screenwriters. I always had the philosophy that writing could exist in any medium, so when the school offered a game's writing stream, I was already leaning towards it. I wasn't sure how I'd use the education yet, but I just wanted to have it than to not.
We had a Twine course, and a DnD course; these two courses cemented my decision to go after the games writing stream. There's something special about designing player experiences and giving them agency, rather than making them observe a predetermined narrative. And so because of that, I picked up RMMZ a week ago after it went on sale and started my game dev journey.