It took me a while to understand what I was supposed to do, but I eventually figured it out. I do have a few small critiques. I had some difficulty understanding the orientation of the mazes on the left side, which I think is due to the camera angle and color choices. Also, making the buttons on the right more interactive could improve the overall game feel. Aside from that, the story and the time-slowing mechanic were nice additions. Even though I didn’t feel a strong time pressure, it still adds a sense of urgency for the player. Thanks for the submission!